Why it’s time to debug different with time travel debugging

Debug different with UDB for C/ C++

What do we know about debugging? Most of us know it’s painful, stressful and takes up too much of our time when we just want to build things.

We also know it is becoming increasingly harder for developers to debug software due to complex orchestrations and architectures that make understanding program behavior much harder.

The Cambridge dictionary describes the meaning of the verb ‘debug’ as follows:

"to remove bugs (= mistakes) from a computer program".

To find the root cause of bugs we need to work backward ⏪

So why do we debug forward? 🤷🏿‍♂️

It may be a habit, but it fundamentally doesn’t make sense in the context of striving to be fast and efficient.

Traditional methods of debugging and analyzing code are no longer sufficient for the challenges of understanding complex code bases and debugging applications. They were designed for assembler circa 1972 and have remained fundamentally unchanged since then.

The most inefficient part of traditional debugging stems from working forward from the point of the crash/error. This way of working is slow and results in the need to repeatedly restart the program with different breakpoint locations.

But what if you could simply and easily time travel backward?

Debug Different with UDB

Time travel debugging is a game changer!

It’s about going backward, silly

We won’t be calling anyone stupid here at Undo, but we would challenge that it’s time to upgrade your method of debugging by half a century!

Our clear call to debugging arms, to all software engineers out there is that if you’re in the business of finding and fixing bugs quickly and efficiently … it’s all about time travel reverse debugging backward.

Find out more about UDB and help yourself to a free trial!

Originally published at https://undo.io.

LiveRecorder is an enterprise software failure replay platform. We help developers Record, Replay & Resolve bugs & accelerate MTTR. https://undo.io